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	<title>Comments on: Zombie&#8217;s Verruckt Strategy</title>
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	<description>before hOes</description>
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		<title>By: admin</title>
		<link>http://teambros.net/more/call-of-duty-world-at-war/zombie-verruckt-strategy/#comment-238</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Sat, 04 Apr 2009 01:05:29 +0000</pubDate>
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		<description>&lt;strong&gt;@Tim&lt;/strong&gt; We do use another strategy that is even better than the 2 I have posted, it is much, much different but similiar, I have yet to post it and we made it to round 33 on our first attempt at it. We all purposley died on 33 though since we had already been playing around 3 hours and the zombies were glitched at that point as it is.

Also, just so you know that eventually that 1 player watching the 1 back window with a shotgun (from the balcony and also making the zombies see him as the closest person to them when they are not) is a good idea for a while, he/she will eventually need a ray gun.

After every round after 10, you should be holding 1 zombie back from the window and having one continuously barricading the windows while everyone is boarding up windows to slow down the attack of zombie waves and so everyone can get their weapons in order and perks if needed.

That spot is perfect for grenades too if you can push forward a bit and hold that room first (the next room from the kitchen, inside the room with Sleight of Hand.)

Having a zombie at a window is better than having a crawler or zombie that runs around inside with you, best place as you probably know is to run around the stairwell cage. Sometimes you will get a glitched zombie so be careful (or anyone). It is probably than best to let it inside unless you can keep repairing from the side without getting hit.</description>
		<content:encoded><![CDATA[<p><strong>@Tim</strong> We do use another strategy that is even better than the 2 I have posted, it is much, much different but similiar, I have yet to post it and we made it to round 33 on our first attempt at it. We all purposley died on 33 though since we had already been playing around 3 hours and the zombies were glitched at that point as it is.</p>
<p>Also, just so you know that eventually that 1 player watching the 1 back window with a shotgun (from the balcony and also making the zombies see him as the closest person to them when they are not) is a good idea for a while, he/she will eventually need a ray gun.</p>
<p>After every round after 10, you should be holding 1 zombie back from the window and having one continuously barricading the windows while everyone is boarding up windows to slow down the attack of zombie waves and so everyone can get their weapons in order and perks if needed.</p>
<p>That spot is perfect for grenades too if you can push forward a bit and hold that room first (the next room from the kitchen, inside the room with Sleight of Hand.)</p>
<p>Having a zombie at a window is better than having a crawler or zombie that runs around inside with you, best place as you probably know is to run around the stairwell cage. Sometimes you will get a glitched zombie so be careful (or anyone). It is probably than best to let it inside unless you can keep repairing from the side without getting hit.</p>
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		<title>By: Tim</title>
		<link>http://teambros.net/more/call-of-duty-world-at-war/zombie-verruckt-strategy/#comment-237</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Fri, 03 Apr 2009 21:44:51 +0000</pubDate>
		<guid isPermaLink="false">http://teambros.net/?page_id=509#comment-237</guid>
		<description>You seem to have a good strategy going on.  I like to stay in the kitchen as well, using the power room as a choke point, while having 1 player with a trench gun or double barreled shotgun watching the 1 back window.  I always try to throw grenades during the 2nd half of each round, because you automatically get 2 more each round, with a max of 4 grenades, and it has the potential to create slow crawling zombies.  If I can make a slow crawler, I leave him alive then go around and board up every window in the house before killing him and moving on to the next round.  This is advantageous because it creates waves of zombies rather than a constant stream coming for you.  There will be better reload times and sometimes even revival time between waves.</description>
		<content:encoded><![CDATA[<p>You seem to have a good strategy going on.  I like to stay in the kitchen as well, using the power room as a choke point, while having 1 player with a trench gun or double barreled shotgun watching the 1 back window.  I always try to throw grenades during the 2nd half of each round, because you automatically get 2 more each round, with a max of 4 grenades, and it has the potential to create slow crawling zombies.  If I can make a slow crawler, I leave him alive then go around and board up every window in the house before killing him and moving on to the next round.  This is advantageous because it creates waves of zombies rather than a constant stream coming for you.  There will be better reload times and sometimes even revival time between waves.</p>
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