Sledgehammer Games using system powered by the same tech that will be used to produce James Cameron’s upcoming movie.
This fall’s Call of Duty: Advanced Warfare uses a facial animation system powered by the same technology and techniques that will be used to produce James Cameron’s upcoming movie Avatar 2. That’s according to a teaser for Edge’s story about Advanced Warfare.
Publisher Activision previously said that Advanced Warfare will deliver a “near photorealistic” world. We’ve already seen some of the game’s facial animations, as a story trailer for Advanced Warfare got up close with actor Kevin Spacey’s impressive-looking character, Jonathan Irons.
Cameron’s original Avatar hit theaters in 2009. Avatar 2 is expected to be released in December 2016.
According to Activision, the new three-year Call of Duty development cycle meant that Advanced Warfare developer Sledgehammer Games was able to create a “near photorealistic world unlike any Call of Duty before.” At GDC 2013, Activision R&D staffers showed off some seriously staggering next-gen character models, though they cautioned that they do not represent actual game assets.
Advanced Warfare launches November 4 for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. Sledgehammer Games is working on the Xbox One, PS4, and PC versions, while a studio to be named later is handling the Xbox 360 and PS3 iterations.