Patch 2.2 will be deployed on Monday, July 23rd for PC, and July 24th for consoles. The primary focus on this patch is balancing changes and bug fixes.
GAMEPLAY CHANGES
ADVANCED DRONE DEPLOYMENT
Players will now have the option of not being immediately pulled into their drone’s camera after deploying it.
Standard: Will pull players into drone view immediately following deployment of their drone.
Advanced: Players will need to manually enter the drone’s camera after deployment.
OBSERVATION TOOL CYCLING
Players will now be able to select their preference for rotating through the Observation Tool groups, as well as cycle through the first and last Defender cameras.
Following the implementation of the new Observation Tool system, we have seen players express that they have two different expectations for how the cycling of the Observation Tools should function. Some players would like to see the “next tool” key bind stay within the same group, while others would like to see it cycle to the next grouping.
RESET KEY BINDINGS (PC)
The enter Observation Tool key bind can be found in the Operator Control section, and the Exit Observation Tool key can be found in the Observation Tool Control.
With the introduction of the new Observation Tool System, we split the key bindings section into three groups, General, Operator Control, Observation Tool Control. Enter/Exit Observation Tool was not split between Operator and Observation Tool controls, which led to that key bind not responding as expected.
BALANCING CHANGES
Below you will find the bulleted list of balancing changes in 2.2. For a detailed explanation of why we have made these changes, please reference the Designer’s Notes, found here .
FINKA
Reduce ability duration from 20 seconds to 10 seconds
Stun grenades will be replaced with Frag grenades
Reduce Smoke’s Gas Canister damage modifier
Aim down sights modifier from Adrenaline Rush reduced from -50% to -25%
IQ
Frag Grenades replaced with Claymore
Electronics detection reduced from 20m to 15m
BLACKBEARD
Increase MK17 damage from 42 to 49
Reduce SR-25 damage from 72 to 61
Reduce the hit points on the Rifle Shield from 60 to 50
30% reduction in movement speed penalty when the Rifle Shield is equipped (He will move faster)
GLAZ
Reduce OTS-03 damage from 85 to 71
TWITCH
Reduce FAMAS damage from 40 to 37
JACKAL
Increase footsteps scanning distance from 5m to 8m
FROST
Increase SMG damage from 43 to 45
Increase Super 90 damage from 32 to 35
DOKKAEBI
Claymore will be replaced with Stun Grenades
BARBED WIRE
Slowing effect increased from 45% to 50%
BUG FIXES
GAMEPLAY
Fixed – Following certain steps, it is possible to peek an enemy without exposing your head
Fixed – Defuser can be stuck in a wall after dropping it during rappel animation
Fixed – Shield operators will have the ADS sensitivity while reloading
Fixed – When Maestro is hacked and using his turret, there’s no “Operated By” mention in the hackers observation tool
OPERATORS
ALIBI
Fixed – Prismas are unable to deploy when thrown on a magazine
Fixed – Prismas will not deploy on certain carpets
Fixed – Players get detected when shooting at Alibi’s Prisma gadget through the hologram
CAPITAO
Fixed – Capitao’s crossbow bolt can remain floating on the side while in use
DOC
Fixed – Doc’s Legendary skin has two less syringes in Terrorist Hunt
DOKKAEBI
Fixed – Following certain steps, it is possible to reload three rounds in the BOSG 12
Fixed – Defender cannot identify any Attacker via hacked camera if any Attacker is using this hacked camera
MAESTRO
Fixed – If an Evil Eye is destroyed when Maestro is controlling it, he will not be able to shoot
Fixed – Maestro’s Evil Eye loses its functionality after attempting to pick it up from higher ground
TACHANKA
Fixed – Tachanka’s speed is significantly increased following certain steps
Fixed – Tachanka can exit the building during prep phase
VALKYRIE
Fixed – When Valkyrie has thrown all her Black Eye cameras, she cannot connect to them with the gadget button
LEVEL DESIGN
BORDER
Fixed – Drones can clip in 2F Offices from EXT Roof
CLUBHOUSE
Fixed – The electrical panels in Utility Room do not have collision
Fixed – Players are able to clip under the floor of 1F Pool Room
Fixed – Drones can clip in the wall from 1F stage
COASTLINE
Fixed – Players can vault onto purple tarps from EXT Rooftop
Fixed – Operator’s feet can clip through a wall at 2F Penthouse
SKYSCRAPER
Fixed – Player can fall out of world at EXT Peaceful Tree
Fixed – Attackers can fall or drop the defuser in an unreachable spot
VILLA
Fixed – Players can CLIP through the wall at 1F Kitchen
Fixed – Drones can clip inside the wall at the bottom part of the dome
Fixed – Gadgets, projectiles and drones have no collision with the wooden support beam in 2F Classical Hall
Fixed – Players are able to plant the defuser on top of the boxes at 1F Dining Room preventing the defender to defuse it from the ground
Fixed – Drones clip into the ceiling at the “1F Art Studio” location
Fixed – [PVP20_Italy][LD] Player get stuck in two corner of a barrel at B Wine Cellar
Fixed – Drones can clip in 1F Pantry Stairs
USER EXPERIENCE
Fixed – Players switching from a disabled Evil Eye to another camera can end up with the EMP disable sound playing indefinitely
Fixed – 1gb video memory cards are not meeting the minimum requirement set