Perks

Perk 1 Category:
Marathon

Standard: Unlimited Sprint
Pro: + Climb obstacles faster

Sleight of Hand

Standard: Faster reload
Pro: + Aim down sights faster.

Scavenger

Standard: Full resupply from dead bodies
Pro: + Extra magazines

Bling

Standard: Dual attachments on primary weapon
Pro: + Dual attachments on secondary weapon

One Man Army

Standard: Swap classes at any time
Pro: + Swap classes faster

Perk 2 Category:
Stopping Power

Standard: Increased bullet damage
Pro: + Increased bullet damage to cars and Killstreak vehicles

Lightweight

Standard: Move faster
Pro:

Hardline

Standard: Killstreaks rewards require 1 less kill
Pro: + Deathstreaks require 1 less death

Cold Blooded

Standard: Undetectable by UAV, air support, sentries, and thermal
Pro: No red crosshair or name when targeted

Danger Close

Standard: Increases explosive weapons damage
Pro: Extra air support damage

Perk 3 Category:
Commando

Standard: Increased melee distance
Pro: + No falling damage

Steady Aim

Standard: Increased hip-fire accuracy
Pro: Hold your breath for longer when sniping

Scrambler

Standard: Scrambles the radar of nearby enemies
Pro: Delay enemy Claymore explosions

Ninja

Standard: Invisible to heartbeat sensors
Pro: + Move silently

SitRep

Standard: Insertions. Reveals enemy explosives and Tactical Insertions
Pro:

Last Stand

Standard: Survive (on the ground) for 10 seconds after being killed. You can use a pistol
Pro: + Use grenades and equipment aswell as your pistol