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Black Ops Zombies Released on Android

Black Ops Zombies was released on Sony Xperia devices! You will be able to fight the horde with your friends: You can download it here or from your Android Market “Play” App.

Adapted from the best-selling console hit and built specifically for tablets and smartphones, Call of Duty: Black Ops Zombies delivers fan-favorite, heart-pounding maps: Kino Der Toten, Ascension, and Call of the Dead: Director’s Cut, as well as “Dead-Ops Arcade,” a 50-level zombie gauntlet that provides the ultimate undead challenge for fans of Call of Duty’s signature zombie warfare.

August 6th, 2012 | Comments (0)

Black Ops 2: Ask the Devs: Branching Storylines

You ask and they respond, here is a question for the Call of Duty: Black Ops 2 developers that they received on @CallofDuty Twitter!

tayyib_chaos: @CallofDuty Can you change the storyline by the choices you make in #BlackOps2?

Treyarch: Yes, there will be choice events in the campaign that will effect the story. One way we are doing this is through Strike Force levels, which are new to Call of Duty and introduce, non-linear/sandbox-style gameplay to the single-player storyline for the first time.

This is how they work – at several points, the head of special forces will address you and let you know that a conflict has arisen (a “proxy war,” happening parallel to the main storyline) and that you need to handle it. You’ll choose your mission and be inserted into the action. Once you’re in, you’ll be in a sandbox map and be required to achieve several objectives. While playing, players will be able to take control of the battle like never before, being able to assume control of any member or robot/drone from their squad – even zooming out and playing in an Overwatch mode.

You can play with all the toys — you can play however you like – whatever you feel you need to do to advance the action. Whichever point of view you assume, you are able to set waypoints, issue commands – do whatever you need to do — to succeed at the level. And there lies the implication to the level: you will either succeed or fail a mission (a first for Call of Duty). Either way, the game and the story will continue on and the cumulative impact of your Strike Force accomplishments will ultimately shape the geo-political story arc of your single-player experience.

Have a question for the Call of Duty: Black Ops 2 developers? Stay updated with question-and-answer features in the future by following them on Facebook and Twitter (@CallofDuty and @Treyarch).

August 2nd, 2012 | Comments (0)

Call of Duty Black Ops 2 Villain Trailer

Check out the latest Black Ops 2 “Villain” Trailer below.

July 24th, 2012 | Comments (0)

Robotoki’s Robert Bowling talks Ouya, Human Element game (interview)

Earlier this week, independent video game developer Robotoki became the first studio to commit to creating a title exclusively for Ouya, the $99 Android-based console that is breaking records on crowd-funding website Kickstarter.

The Human Element episodic prequel will introduce players to a zombie apocalypse and prepare them for the full version of the game launching sometime in 2015.

Robotoki president and former Call of Duty creative strategist Robert Bowling is excited about bringing Human Element to Ouya. So excited, in fact, that he’s pledged $10,000 of his own money on Kickstarter to the company building the console. GamesBeat recently chatted with Bowling about his company’s announcement and new game, and about his departure from triple-A game development.

GamesBeat: Are you at all worried about investing so much money in Ouya?

Robert Bowling: I’m not because this is exactly what I’m excited about. This is the type of stuff that I want to invest in. The stuff that is trying to do something new and innovative. Something that’s going to encourage us as designers to get outside our comfort zone. Because I believe that as much as this is about business — our industry as a business — first and foremost, it’s a creative field. And if we’re not taking these risks, and we’re not taking these leaps, then we’re going to become stagnant. We’re going to become unemotionally invested in what we’re doing, and our products won’t be good.

Could I have made this decision a year ago working on Call of Duty? Possibly not. But this is what being independent, being small, and being nimble is all about. We’re able to make commitments like these and take bigger risks. And what I like about Ouya and what encouraged me to commit to it was the fact that Ouya is different. We’re able to rapidly prototype stuff that’s much more cost-effective and much less risk averse than what we could have ever done committing to some other platform.

GamesBeat: You were formerly creative strategist for Call of Duty at Infinity Ward. Now you’re president of your own studio, Robotoki. Why did you decide to leave and go indie?

Bowling: I worked on Call of Duty for seven years. So it’s a project that I’ve been on since the very early days, and I loved doing it. But the thing is when you’re working on one creative project for that amount of time, and no matter what it is, you’re really creating lists in your head of experiences and characters and moments that you want to deliver and that fit within that universe that you’re creating. But then you’re also creating another list of experiences, moments, characters, and stories that you want to tell that don’t fit that universe for one reason or another. And over time, one of those lists is getting smaller because you’re checking stuff off as you complete them, and one of those lists is getting bigger. And at some point — and that point happened to be earlier this year — that list gets completed. And when that happens, you have to move on. You have to move on and start exploring that other list. The only way to do that for me was to move out on my own and create Robotoki because I needed that extra benefit of being small and nimble. Because what we want to accomplish is riskier.

GamesBeat: Big name publishers are notorious for not taking those kinds of risks.

Bowling: Exactly. And that’s not their job, per se. Their job is to — because they’re public companies that have shareholders — their job is to turn a profit, and they’re legally obligated to do that. That’s why when I formed Robotoki, it was very important to me that, at the beginning, I was self-funding everything. That I was setting up our foundation with my own money and taking that risk off the table for anybody else. That allowed us to really set our foundation on creative principles that were not influenced by the need for outside funding. We don’t plan to do that forever. Obviously, we plan to bring products to market with the help of other partners, but setting that foundation was most important. You don’t have that luxury as a big, public company.

GamesBeat: Tell me a little about Human Element.

Bowling: There are multiple areas that you really have to cover to fully understand Human Element. When we announced it at [the Electronic Entertainment Expo], I was very adamant about saying that we’re not announcing a game. We’re announcing a universe. This is a new intellectual property, and we really want to introduce you to this world that we’re creating. What’s important, what we’re showing with Ouya, what we’re doing on mobile, and what we’re planning for 2015 is an experience that will adapt and change based on the device you’re engaging with. So what we’re doing on mobile is very different from what we’re planning on doing with the at-home experience in 2015, and it will be very different from the episodic content that we’re bringing exclusively to Ouya.

Human Element is a world that takes place 35 years after an event has occurred, and that event is a zombie apocalypse. But this is not a game about zombies. They’re really just a catalyst to kick off these stories of human survival scenarios. What we’re really concerned about is the true threat in this apocalypse, which is that human element. The other survivors are smart and strong enough to compete for what we have, and they have conflicting mentalities and ideals of what the future should be. So that’s what we’re looking at: the physical, but most importantly, the emotional and mental survival of these humans after the fall of society.
Read more…

July 24th, 2012 | Comments (0)

Black Ops 2 PC to Support Ranked Dedicated Servers

Over the past several Call of Duty releases, PC gamers have been left feeling disappointed by the lack of dedicated servers. Modern Warfare 3 had dedicated servers, sure, but they were limited to unranked games only, which doesn’t quite cut it for some.

In Black Ops 2, that’s set to change. Cesar Stastny, Treyarch’s director of technology, confirmed in a tweet over the weekend that Black Ops 2 will have dedicated server support, and this time around ranked will be supported. “Confirmed: Ranked Dedicated Servers for ‪#BlackOps2,” Stastny wrote.

For some reason or another, Activision has been a bit off-and-on when it comes to dedicated server support for Call of Duty games on the PC platform. The original Black Ops supported dedicated servers, but only from one provider. Modern Warfare 2, arguably the best title to date, shipped with no dedicated server support.

With Modern Warfare 2, Activision and Infinity Ward wanted to push its so-called “IWNet” multiplayer system on the PC, rather than going the dedicated server route. Infinity Ward’s Robert Bowling had this to say in IWNet’s defense at the time:

“The biggest benefit of using IWnet by far is the fact that you don’t have to worry about joining a server full of aim-bots, wallhacks, or cheaters,” Bowling writes. “Or relying on the server admin of the server to constantly be monitoring, banning, and policing it.”

June 21st, 2012 | Comments (0)

Black Ops 2 Demoed on Jimmy Fallon

Last night on Jimmy Fallon, Activision Publishing Eric Hirshberg dropped by the his show to show everyone some all new gameplay footage of Black Ops 2. The gameplay in the video is from one of the Strikeforce missions and the game futures a branching storyline so players can expect different outcomes based on either their successes or failures.

June 15th, 2012 | Comments (0)

Activision Pays $42 Million to Infinity Ward Employee Group

Activision’s legal battle with former Infinity Ward leads Jason West and Vince Zampella has taken the spotlight, but that is not the only legal battle with former Infinity Ward employees that Activision is going through.

Activision is also being sued by the “Infinity Ward Employee Group” for unpaid royalties and bonuses for their work on Modern Warfare 2. The group was asking for between $75 and $125 million in unpaid wages, in addition to up to $500 million in punitive damages.

Today, there are reports that Activision agreed to pay $42 million to the group’s lawyers after its discovery phase determined that the Infinity Ward Employee Group members were not implicated in its own lawsuit against West and Zampella over breach-of-contract.

“I can confirm for you that it happened today,” Bruce Isaacs, attorney for the Infinity Ward Employee Group, told Polygon. “I can also tell you that although it is a meaningful payment it is only a small portion of what we are seeking in litigation. It is outrageous that they made us wait, they obviously knew they owed the money and this just shows that they breached the contract.”

The Infinity Ward Employee Group and its lawyers still plan to pursue the full amount they are asking for from Activision.

May 16th, 2012 | Comments (0)

MW3: Face Off: Behind the Scenes Preview

Face Off is a new mode to the Call of Duty franchise. It distills all the fun and intensity of multiplayer into a new breed of 1 vs. 1 and 2 vs. 2 close combat. Featuring smaller, super-concentrated multiplayer maps specially designed for Face Off to encourage strategy, skill, and teamwork like never before.

These Face Off maps will be available for free on May 16th for Xbox Live.

May 15th, 2012 | Comments (0)

Modern Warfare 3 Face Off Mode Revealed

Take a look at the new and free Face Off Mode and their 2 new maps Erosion and Aground for the first set of DLC for May. Again, this DLC is free and while part of the Content Calendar, does not require you to pay for an Elite subscription as the rest of the content this month, the past and the future.

May 9th, 2012 | Comments (0)

Call of Duty Black Ops 2 Reveal Trailer Released

Here is early access to what was suppose to be revealed tonight during the NBA Playoffs on TNT. Enjoy! I am most definitely looking forward to the game now after seeing it, mostly the weapons and future/modern tech.

The official release date is November 13th, 2012. Stay tuned for more information on Black Ops 2 from us.

May 1st, 2012 | Comments (0)